Tag Archives: Screenwriting

Lights, Camera, Gameplay

Conventional wisdom marks 2010 as the year when video games finally conquered the silver screen, thanks to a pair of movies. Christopher Nolan’s Inception is arguably the first global smash to feature tutorial sections. Its use of worlds and levels managed to rile older viewers, and its ambiguous ending owes a great deal to the […]

On Writing for a Branching Narrative

Image via Wikipedia Howdy, all. I’m one of the new hires here at Chromed, and I’m both stoked and appropriately intimidated to be working on this project for reasons I will make clear. When plotting a narrative, it’s hard enough to beat out a single storyline—making sure every setup is paid off in satisfying fashion, […]

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