Tag Archives: Screenwriting

300+ Paths to the Sandwich

The times, they be exciting. The March 32nd site is up, we gathered plenty of footage at PAX, and episode one is camera ready. We’ve written, polished, and mapped out every possible route through the first episode. We know it backwards and forwards, sideways and widdershins. But one rather large thing we don’t know about […]

none of us is as dumb as all of us

I’m really just starting to get my feet wet in terms of writing for video games.  There are a lot of basic elements that cross over from writing plays to writing adventure games (character, story, world, etc.), but there are also some pretty big differences, particularly the experience of writing as a group.  Playwrights usually […]

This Post Has 36 Possible Endings

We are not talking about an epiphany on the level of Proust’s madeleine, but reading Grady Hendrix’s Slate history of the Choose Your Own Adventure books rocketed me back to my 1980s childhood. I was the target audience for these page-turners, mainly because I lacked the key ingredients that Hendrix notes were essential to enjoy […]

In Medias Res

I hate it when sci-fi movies and games feel compelled to dump a bunch of information on me before the story begins.  As if I’m not going to figure out the rules of the world over the course of the story.  Doesn’t matter if it’s via narration or text crawl. (Sorry, Star Wars, you’re just […]

Shark in the Water

A few years back, a friend of mine asked me to take a look at the AFI thesis film he was producing. The film, which I won’t name here, was visually striking and everything it had set out to be: a stark turn-of-the-century thriller/horror set against a Western pioneer backdrop. It centered around a girl […]

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