Tag Archives: Interactive fiction

Reliable story telling

Recently, aspiring game designer Eric Schwarz posted an article in which he argues that an unreliable narrator is inappropriate for interactive fiction. As March 32nd‘s protagonist is very much an unreliable narrator, and its story dependent on the choices of the player, I feel the need to defend the use of this literary device in […]

This Post Has 36 Possible Endings

We are not talking about an epiphany on the level of Proust’s madeleine, but reading Grady Hendrix’s Slate history of the Choose Your Own Adventure books rocketed me back to my 1980s childhood. I was the target audience for these page-turners, mainly because I lacked the key ingredients that Hendrix notes were essential to enjoy […]

Killing the Flytrap

I was eight years old when I got my hands on a copy of Infocom’s Leather Goddesses of Phobos. I had no idea what it was.  Luckily, neither did my parents.  It must have seemed like harmless fun to them (“A text-based adventure? Interactive fiction? Just like a Choose Your Own Adventure—he loves those!”).  Had […]

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