Tag Archives: Game design

Body Politic

A recent article on the Border House blog discusses the issue of handling sexual dimorphism when designing new species for games. The article gives as its examples of process the Turians from Mass Effect, and the charr from Guild Wars 2. Only male Turians feature in the Mass Effect games, which has made the issue […]

The Year In Game

Down these mean streets you yourself must go … First, allow me to wish you a belated happy new year on behalf of the entire Chromed team. We’ll have regular updates in this space as production commences on March 32nd. 2011 will go down as a critical year in my personal evolution as a video […]

The Great and Powerful Oz

In The Wizard of Oz, the titular character is believed by the protagonist Dorothy and her companions to be a being of tremendous power, able to provide for each of them what they most desire if only they can gain an audience with him. Once they reach the “great and powerful” Oz – is a […]

Beauty in World Design

The great video games, the games that transcend their platforms and that people keep playing long after technology has left them in the dust, I believe, are games that players find beautiful.  Aesthetics and atmosphere as much as gameplay sets these games apart.  Beautiful games provide a sense of transportation to and immersion in another […]

A Question of Scale

When a man who has saved the world — hell, the universe — more than once says that you’re laying it on a little thick, you are obliged to listen. I give you the words of Harrison Ford: I think what a lot of action movies lose these days, especially the ones that deal with […]

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