Tag Archives: Braid

Beauty in World Design

The great video games, the games that transcend their platforms and that people keep playing long after technology has left them in the dust, I believe, are games that players find beautiful.  Aesthetics and atmosphere as much as gameplay sets these games apart.  Beautiful games provide a sense of transportation to and immersion in another […]

Replay and Branching

Some games are a one-shot deal. Most unequivocally in this category, it seems to me, are puzzle games. I replayed Braid the other day when I was stuck with someone else’s computer and nothing to do except someone else’s dishes, and even though it’s been two years since I last monkeyed with time as a […]

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