Category Archives: Narrative Design

Body Politic

A recent article on the Border House blog discusses the issue of handling sexual dimorphism when designing new species for games. The article gives as its examples of process the Turians from Mass Effect, and the charr from Guild Wars 2. Only male Turians feature in the Mass Effect games, which has made the issue […]

The Year In Game

Down these mean streets you yourself must go … First, allow me to wish you a belated happy new year on behalf of the entire Chromed team. We’ll have regular updates in this space as production commences on March 32nd. 2011 will go down as a critical year in my personal evolution as a video […]

If You’ve Had An A-Ha Moment, Press One

Not long after the Penny Arcade Expo ended I was winging my way to St. Louis for Bouchercon, the international crime fiction writers and readers convention. To think I once led a lanyard-less life. Attending the two cons so close together got me thinking about detective games, and an early one that remains a personal […]

300+ Paths to the Sandwich

The times, they be exciting. The March 32nd site is up, we gathered plenty of footage at PAX, and episode one is camera ready. We’ve written, polished, and mapped out every possible route through the first episode. We know it backwards and forwards, sideways and widdershins. But one rather large thing we don’t know about […]

Free Will on the Narrative Railroad

This enlightening review of Sucker Punch on io9 goes beyond the typical complaints and dismissals in many analyses of the film, now available on DVD. Editor Annalee Newits presents an interesting argument outlining why the movie is a “perfect portrait of storytelling gone wrong.” As she puts it: What this movie lacked was a belief […]

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