Category Archives: Game Design

Complexity Complex

Making video games is a complex process. A team of people from many distinct disciplines and with wildly divergent understandings of the world work together on a single project with a single vision. That vision will change as the project goes on, and the changes need to be constantly communicated to all of these specialists […]

The Day I Killed 10,000 Russians

When I was a kid, I loved playing with board games.  Not playing board games, playing with them.  I’d dump all the pieces onto the carpet—usually from more than one game—and play with them elements in new and unintended ways.  My folks didn’t quite understand what I was doing.  “That’s not how you play,” they’d […]

A Question of Scale

When a man who has saved the world — hell, the universe — more than once says that you’re laying it on a little thick, you are obliged to listen. I give you the words of Harrison Ford: I think what a lot of action movies lose these days, especially the ones that deal with […]

…And THAT is why I’m not studying, Mother.

Video games make you smarter. I have no proof and no desire to collect the necessary data, which is why I’m a writer and not a scientist. (If you want a bit more academic rigor than a 500-word blog post, check out Everything Bad is Good For You, by Steven Johnson.) In any video game, […]

Reliable story telling

Recently, aspiring game designer Eric Schwarz posted an article in which he argues that an unreliable narrator is inappropriate for interactive fiction. As March 32nd‘s protagonist is very much an unreliable narrator, and its story dependent on the choices of the player, I feel the need to defend the use of this literary device in […]

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