Category Archives: Game Design

The Word Has Spoken

photo credit: AlishaV A little over a month ago, we held auditions for our teaser and demo. We sat at a table on one side of an ample conference room, and watched a parade of talent perform excerpts of scenes we’d written so far for March 32nd. It was a revelation. Presto—character! Voile—story and world! […]

Pirates!

Sid Meier is best known, and rightfully so, for his line of Civilization games.  But they are far from the only classic strategy games in his resume. My favorite of his works, hands down, was Pirates!, which came out in 1987 and was re-released with updated graphics and gameplay in 2004.   The only time […]

Putting on a Show

photo credit: Diane S Murphy Demos are an important part of marketing games. Players (rightly) want a chance to try games before they decide to make a purchase. Putting out a demo that showcases the strength of your game will make players want to buy it, and then everyone gets what they want. Clearly then, […]

Beauty in World Design

The great video games, the games that transcend their platforms and that people keep playing long after technology has left them in the dust, I believe, are games that players find beautiful.  Aesthetics and atmosphere as much as gameplay sets these games apart.  Beautiful games provide a sense of transportation to and immersion in another […]

All The Stage Is A World

Small world, big stories A few weeks ago I watched the extraordinary documentary Marwencol. It tells the story of Mark Hogancamp, who recovered from a brutal beating that almost claimed his life by immersing himself in an epic art project. He built a ⅙-scale model of a World War II era Belgian town in his […]

Page 2 of 612345...Last »

Tags

This website works best with javascript turned on. For information on how to turn it on, visit activatejavascript.org.